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Kill two demons with a single Heat Blast, 30 times.ĭemons that are detonated by the Microwave Beam will trigger a concussive blast that falters nearby enemies.
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Hit three enemies with a single salvo of missiles, 15 times.Īfter triggering a fully charged Heat Blast, plasma projectiles will have a damage boost for a short time.
Best doom weapon mods mod#
Killing a demon with the Full Auto mod will drop shell ammo.Ī headshot kill will set off a powerful, secondary blast that deals damage to nearby demons.įire micro missiles indefinitely without having to reload (still consumes ammo). Launch five sticky bombs before having to reload.ĭestroy 25 Arachnotron turrets with sticky bombs. Here are all of the mastery skills and the challenges you need to complete to unlock them all: You're shown it after the second mission and you can come down to slay some demons as much as you wish. The point is that progress to also carries over even if you die in combat or reload the checkpoint, so if you want to be really cheeky, you can blow up an Arachnotron's turret before reloading to do it over and over. Luckily, the Fortress Of Doom hub area, which incidentally you can find some hidden secrets in our Final Sin and Fortress Of Doom guide, has a basement prison where the Doomguy likes to keep some demons prisoner. The catch is that there is a challenge you must complete before you unlock that mastery skill. These are incredibly powerful effects that can, just as an example, turn a gun from a rather average machine gun into a mini-rocket launcher. Once you have spent enough weapon points to earn all of a mod's available perks, you'll have a chance to unlock that mod's "Mastery" skill. Increased movement speed while in Mobile Turret modeĭashing into heavy demons will cause them to falter. Remote Detonations now generate large, non-damaging concussive blast to interrupt demonsĪt max charge, Destroyer Blade mod will emit a blast wave that falters demons Rockets trigger a flare when near targets that will be damaged by Remote Detonation Kills with the Heavy Cannon boost Micro Missile damage by 30% for 5 seconds Movement speed while in Full Auto mode +20% I highly recommend using the search function for this table, using the weapon mod name as the search term. The following table has all of the weapon mod perks available, their effects, and their costs. When you get the Super Shotgun, try to nab both of the available perks for it as it gives you another way to burn enemies without having to wait for the recharge time on the flamethrower. If I have any recommendations for which perks to unlock as soon as possible, both of the Heat Blast perks for the Plasma Rifle are solid upgrades.
Best doom weapon mods mods#
There is one other gun in the game, but it doesn't have any weapon mods available (Not that it needs it). Almost all weapons have two weapon mods available to it, though the Super Shotgun only has the Meat Hook. Weapon points can be spent on upgrading your weapon mods to add a few more effects. To see this content please enable targeting cookies.
Best doom weapon mods how to#
This Doom Eternal weapons guide will give you all the information you need such as which weapon mod perks are available, and how to get weapon mod mastery skills. They are obtained through standard combat encounters, but can also be earned via boss fights, secret encounters, and special hard arenas called "Slayer Room challenges". Doom Eternal weapons guideįrom the second mission onwards, you'll begin to earn weapon points. But there is a way to make them even better. You can swap them on the fly if you've unlocked both of them, so they can make a standard shotgun either throw sticky bombs or turn into a fully automatic shotgun. These are secondary fire effects and there are a maximum of two per weapon. Early on in Doom Eternal, you'll pick up your first weapon mod.